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Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics [3] and published by Maxis. [4] [5] It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. A sequel called Full Tilt! Pinball 2 was released in 1996.
The original 3-D Ultra Pinball game was released in 1995. This game is based on the space simulation game, Outpost. There are three tables named Colony, Command Post, and Mine. Each table holds a set of five challenges. Smaller "mini-tables" are featured with their own set of flippers.
CNET said "For pinball players who like the idea of computer razzamatazz to enliven the game and suggest new playing possibilities, 3-D Ultra Pinball is a great twist on an old classic" [5] According to market research firm PC Data, 3-D Ultra Pinball was the 18th-best-selling computer game in the United States for the year 1996. [6]
In addition to 3-ball games and the 4 challenge modes in Pinball FX, there are 5 further challenge modes, including one with limited lighting, and another to reach ever increasing score targets within a time limit. Each table has its own play corner with cosmetics that can be unlocked by playing campaign challenges.
Galactic Pinball [a] is a 1995 pinball video game developed by Intelligent Systems and published by Nintendo for the Virtual Boy. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States.
Charlotte Panther reviewed the game for Computer Gaming World, recommended it for beginning and experienced players, and stated that "Creep Night is an entertaining game with plenty of scope for replayability." [1] 3-D Ultra Pinball: Creep Night received a score of 3 out of 5 from MacUser. [5]
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Thrillride received mixed reviews, with the PC version of the game received more lukewarm reception. Ron Dulin of GameSpot praised the "bonus tasks" and "substantial bonus games", although noted that Thrillride "is meant as nothing more than a fun diversion and not as a hardcore pinball simulation aimed at silver-ball fanatics", observing "the lack of a challenge makes the game a bit tedious". [5]