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The sieve of Eratosthenes can be expressed in pseudocode, as follows: [8] [9] algorithm Sieve of Eratosthenes is input: an integer n > 1. output: all prime numbers from 2 through n. let A be an array of Boolean values, indexed by integers 2 to n, initially all set to true.
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
The sieve methods discussed in this article are not closely related to the integer factorization sieve methods such as the quadratic sieve and the general number field sieve. Those factorization methods use the idea of the sieve of Eratosthenes to determine efficiently which members of a list of numbers can be completely factored into small primes.
In this example the fact that the Legendre identity is derived from the Sieve of Eratosthenes is clear: the first term is the number of integers below X, the second term removes the multiples of all primes, the third term adds back the multiples of two primes (which were miscounted by being "crossed out twice") but also adds back the multiples ...
The principle of the number field sieve (both special and general) can be understood as an improvement to the simpler rational sieve or quadratic sieve. When using such algorithms to factor a large number n, it is necessary to search for smooth numbers (i.e. numbers with small prime factors) of order n 1/2.
Eratosthenes created a whole section devoted to the examination of Homer, and acquired original works of great tragic dramas of Aeschylus, Sophocles and Euripides. [6] Eratosthenes made several important contributions to mathematics and science, and was a friend of Archimedes. Around 255 BC, he invented the armillary sphere.
Sieve method, or the method of sieves, can mean: in mathematics and computer science, the sieve of Eratosthenes, a simple method for finding prime numbers in number theory, any of a variety of methods studied in sieve theory; in combinatorics, the set of methods dealt with in sieve theory or more specifically, the inclusion–exclusion principle
A sieve in general is intended to find the numbers which are remainders when a set of numbers are divided by a second set. Generally, they are used in finding solutions of Diophantine equations or to factor numbers. A Lehmer sieve will signal that such solutions are found in a variety of ways depending on the particular construction.