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[2] [3] The protocol transmits the keyboard and mouse events from the client to the server, relaying the graphical screen updates back in the other direction over a computer network. This feature, therefore, consists of a server component for the host computer, and a client component on the computer accessing the remote server.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Desktop sharing is a common name for technologies and products that allow remote access and remote collaboration on a person's computer desktop through a graphical terminal emulator. The most common two scenarios for desktop sharing are: Remote login; Real-time collaboration
The new feature was said to be a default for all free and paid users and made available on the Zoom clients for Mac, Windows, and Linux, as well as Zoom mobile apps. [ 142 ] On August 12, 2022, Wired magazine reported on three separate security vulnerabilities discovered by security researcher Patrick Wardle affecting the Zoom Mac OS desktop app.
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game.The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.