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The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
An external ray is a curve that runs from infinity toward a Julia or Mandelbrot set. [1] Although this curve is only rarely a half-line (ray) it is called a ray because it is an image of a ray. External rays are used in complex analysis, particularly in complex dynamics and geometric function theory.
Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:
Later, in 1971, Goldstein and Nagel of MAGI (Mathematical Applications Group, Inc.) [9] published "3-D Visual Simulation", wherein ray tracing was used to make shaded pictures of solids. At the ray-surface intersection point found, they computed the surface normal and, knowing the position of the light source, computed the brightness of the ...
Image distance in a spherical mirror + = () Subscripts 1 and 2 refer to initial and final optical media respectively. These ratios are sometimes also used, following simply from other definitions of refractive index, wave phase velocity, and the luminal speed equation:
Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.
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Unlike rays in mathematics, optical rays extend to infinity in both directions. Rays are real when they are in the part of the optical system to which they apply, and are virtual elsewhere. For example, object rays are real on the object side of the optical system, while image rays are real on the image side of the system.