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  2. Charlie Charlie challenge - Wikipedia

    en.wikipedia.org/wiki/Charlie_Charlie_Challenge

    The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"

  3. 275 Fun Yes or No Questions for Every Social Situation - AOL

    www.aol.com/275-fun-yes-no-questions-152000111.html

    Yes or No Questions for Couples. 41. Do you enjoy serving your partner? 42. Do you believe in unconditional love? 43. Are you a romantic person? 44. Are you able to share your thoughts and ...

  4. Decoder pen - Wikipedia

    en.wikipedia.org/wiki/Decoder_pen

    The decoder pen, yes-no pen, yes-know pen or magic pen book is a combination of decoder pen or marker specially designed to reveal invisible ink-encoded pictures or writing, [1] in the form of answers to questions or hidden parts of pictures, with specially created children's books with hidden words and pictures. They were most popular in the ...

  5. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

  6. “The Office”: The 22 funniest pranks Jim ever pulled - AOL

    www.aol.com/office-22-funniest-pranks-jim...

    When Dwight's desk paraphernalia goes missing, he probably thinks it's floating in Jell-O. But he's stunned to find his bobblehead, nameplate, and wallet showcased in the office vending machine.

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

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