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  2. Gekiga - Wikipedia

    en.wikipedia.org/wiki/Gekiga

    Gekiga (劇画, lit. ' dramatic pictures ') is a style of Japanese comics aimed at adult audiences and marked by a more cinematic art style and more mature themes. Gekiga was the predominant style of adult comics in Japan in the 1960s and 1970s.

  3. Anime - Wikipedia

    en.wikipedia.org/wiki/Anime

    [232] [233] [234] When anime is defined as a "style" rather than as a national product, it leaves open the possibility of anime being produced in other countries, [230] but this has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its ...

  4. Tatsunoko Production - Wikipedia

    en.wikipedia.org/wiki/Tatsunoko_Production

    Initially, Founder Tatsuo Yoshida tried to establish his studio's own style with realistic drawings that accurately depicted muscles and skeletons. [9] [14] At that time, it was common knowledge that animation was to be abbreviated or deformed, and that pictures were to be simplified as much as possible to show movement.

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment.

  6. Tsukasa Kotobuki - Wikipedia

    en.wikipedia.org/wiki/Tsukasa_Kotobuki

    Tsukasa's 1990s anime style works are defined as wild, making the use of vivid colors and soft but stark contrasting shades, and somewhat exaggerated features of human anatomy along with realistic features, including that of puffed up cheeks, which he helped launch into popularity as they were in style at the time for defining cute characters ...

  7. Bishōjo - Wikipedia

    en.wikipedia.org/wiki/Bishōjo

    Bishōjo characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishojo game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards bishōjo characters is a key concept in otaku (manga and anime fan) subculture.

  8. Superflat - Wikipedia

    en.wikipedia.org/wiki/Superflat

    Superflat is a postmodern art movement, founded by Japanese contemporary artist Takashi Murakami, which is influenced by manga and anime. [2] However, superflat does not have an explicit definition because Takashi Murakami does not want to limit the movement, but rather leave room for it to grow and evolve over time.

  9. Osamu Tezuka - Wikipedia

    en.wikipedia.org/wiki/Osamu_Tezuka

    Osamu Tezuka (手塚 治虫, born 手塚 治, Tezuka Osamu, () 3 November 1928 – 9 February 1989) was a Japanese manga artist, cartoonist and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques and innovative redefinitions of genres earned him such titles as "the Father of Manga" (マンガの父, Manga no Chichi), "the Godfather of Manga" (マンガの教父 ...