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Supported Graphics API's Vulkan, OpenGL ES 3.1, OpenGL ES 2.0, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.2 functionality. Licensees [13] Apple; Allwinner; ST-Ericsson (defunct) Texas Instruments; Renesas Electronics; MediaTek; HiSilicon; LG; Intel ...
This card was targeted at graphics professionals. Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration. [5] Xpert 2000 - RAGE 128 VR design using 64-bit memory interface. Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It ...
Graphics Solutions Mach: 800 nm 600 nm 1991 Mach8 3D Rage: 500 nm 5.0 1996 3D Rage Rage Pro: 350 nm 1.1 6.0 1997 Rage Pro Rage 128: 250 nm 1.2 1998 Rage 128 GL/VR R100: 180 nm 150 nm 1.3 7.0 2000 Radeon R200: Programmable pixel & vertex pipelines 150 nm 8.1 2001 Radeon 8500 R300: 150 nm 130 nm 110 nm 2.0 [b] 9.0 11 2002 Radeon 9700 R420: 130 nm ...
The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the 3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However, the PowerVR approach of rendering to the 2D card's memory meant that much higher 3D ...
OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 475 1100 1580 48:16:4 512 12.6 DDR3 3.8 7.6 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 540 1302 72:24:8 1024 25.3 GDDR3 128 4.32 12.96 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 550 1350 96:32:8 512 32.00 128 4.40 17.60 257.3 75
In May 2015, Oculus VR announced "recommended" hardware specifications for computers utilizing Oculus Rift, specifying a CPU equivalent to an Intel Core i5-4590, at least 8GB of RAM, at least an AMD Radeon R9 290 or Nvidia GeForce GTX 970 graphics card, an HDMI 1.3 output, three USB 3.0 ports, and one USB 2.0 port. Oculus VR stated that these ...