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  2. Category:City layout models - Wikipedia

    en.wikipedia.org/wiki/Category:City_layout_models

    Pages in category "City layout models" The following 8 pages are in this category, out of 8 total. ... Grid plan; L. Linear city (Soria design) Linear settlement; M.

  3. Grid plan - Wikipedia

    en.wikipedia.org/wiki/Grid_plan

    As the United States expanded westward, grid-based city planning modeled on Philadelphia's layout would become popular among frontier cities, making grids ubiquitous across the country. [ 15 ] Another well-known grid plan is the plan for New York City formulated in the Commissioners' Plan of 1811 , a proposal by the state legislature of New ...

  4. Fused grid - Wikipedia

    en.wikipedia.org/wiki/Fused_grid

    The conventional layout has the lowest capital costs for roads followed by the fused grid at 12% higher and the Neo-traditional (grid) layout at 46% higher. When considering the opportunity cost for land dedicated to right-of-ways (ROW), the fused grid allocated 9% more land to roads than the conventional grid, while the neo-traditional grid ...

  5. City block - Wikipedia

    en.wikipedia.org/wiki/City_block

    For example, many pre-industrial cores of cities in Europe, Asia, and the Middle East tend to have irregularly shaped street patterns and urban blocks, while cities based on grids have much more regular arrangements. By extension, the word "block" is an important informal unit of length equal to the distance between two streets of a street grid.

  6. Cities: Skylines - Wikipedia

    en.wikipedia.org/wiki/Cities:_Skylines

    Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.. The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area [1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money.

  7. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game

  8. Ideal city - Wikipedia

    en.wikipedia.org/wiki/Ideal_city

    The ground plans of ideal cities are often based on grids (in imitation of Roman town planning) or other geometrical patterns. The ideal city is often an attempt to deploy Utopian ideals at the local level of urban configuration and living space and amenity rather than at the culture- or civilisation-wide level of the classical Utopias such as ...

  9. Coving (urban planning) - Wikipedia

    en.wikipedia.org/wiki/Coving_(urban_planning)

    Coving is a method of suburban planning used in subdivision and redevelopment of cities characterized by organic lot shapes and home placement along meandering setbacks. When combined with a new form of street patterns, lot area is increased and road area and length is reduced – a demonstrated average 25% compared to conventional suburban platting.