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Idle is a state that a computer processor is in when it is not being used by any program. Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power.
In multiprocessor computer systems, software lockout is the issue of performance degradation due to the idle wait times spent by the CPUs in kernel-level critical sections. Software lockout is the major cause of scalability degradation in a multiprocessor system, posing a limit on the maximum useful number of processors.
When the CPU cache was moved inside the CPU, the CPUs implemented fixed-range MTRRs which cover the first megabyte of memory to be compatible to what PC-BIOSes provided at that time. These are used to control the cache policy needed for VGA accesses and all other memory-accesses done while the system is in real mode .
In Windows NT operating systems, the System Idle Process contains one or more kernel threads which run when no other runnable thread can be scheduled on a CPU. In a multiprocessor system, there is one idle thread associated with each CPU core. For a system with hyperthreading enabled, there is an idle thread for each logical processor.
An idle computer has a load number of 0 (the idle process is not counted). Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1. Each process that terminates decrements it by 1. Most UNIX systems count only processes in the running (on CPU) or runnable (waiting for CPU) states.
CPU Idle: 0x05: Requests system suspend. 0) Clock halted until timer tick interrupt. 1) Slow clock [1] CPU Busy: 0x06: Driver tells system APM to restore clock speed of the CPU. Set Power State: 0x07: Set system or device into Suspend/Standby/Off state. Enable/Disable Power Management: 0x08: Restore APM BIOS Power-On Defaults: 0x09: Get Power ...
The concept of CPU-bounding was developed during early computers, when data paths between computer components were simpler, and it was possible to visually see one component working while another was idle. Example components were CPU, tape drives, hard disks, card-readers, and printers.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...