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In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
Pages in category "Chess tactics" The following 38 pages are in this category, out of 38 total. This list may not reflect recent changes. ...
The zwischenzug (German: pronounced [ˈtsvɪʃənˌtsuːk], "intermediate move"; also called an in-between move) is a chess tactic in which a player, instead of playing the expected move (commonly a recapture), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected move.
In chess, a fork is a tactic in which a piece attacks multiple enemy pieces simultaneously. The attacker usually aims to capture one of the forked pieces. The defender often cannot counter every threat. A fork is most effective when it is forcing, such as when the king is put in check.
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.
Middlegame theory is usually divided into chess tactics and chess strategy. Chess strategy concentrates on setting and achieving long-term positional advantages during the game – for example, where to place different pieces – while tactics concerns immediate maneuver.
Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece. [1] It is typically used in the context of a combination or attack, where the deflected piece is critical to the defence.
In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...