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  2. Unreal Engine 1 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_1

    Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.

  3. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    To prepare for the release of its free-to-play battle royale mode in Fortnite in September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) of connections to the same server while still retaining high bandwidth and to improve the rendering of a large open in-game world. Epic said ...

  4. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Software build - Wikipedia

    en.wikipedia.org/wiki/Software_build

    A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [ 1 ] In software production, builds optimize software for performance and distribution, packaging into formats such as '. exe'; '.deb'; '.apk' .

  7. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build or jumbo build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  8. Make Something Unreal - Wikipedia

    en.wikipedia.org/wiki/Make_Something_Unreal

    The overall winners of Make Something Unreal 2008 were announced in February 2010, with horror shooter The Haunted taking the first place prize of US$50,000 and an Unreal Engine 3 license due to "a winning formula of intense survival horror gameplay, rich multiplayer modes, and nightmarish themed graphics."

  9. GNU Autotools - Wikipedia

    en.wikipedia.org/wiki/GNU_Autotools

    The GNU Autotools, also known as the GNU Build System, is a suite of build automation tools designed to support building source code and packaging the resulting binaries. It supports building a codebase for multiple target systems without customizing or modifying the code .