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The game was programmed and implemented using HyperCard, with Robyn Miller hand-drawing all of the in-game graphics and scenery. The game's title was derived from the verb "to spelunk", referring to the act of exploring caves. It was intended to be explored and played with—like a toy—rather than completed or won.
The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward. The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, Pac-Man ghosts, baseball hats, turrets, etc.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
RHEM 2: The Cave: Knut Müller: Got Game Entertainment, Virtual Programming: Windows: June 2005: Lula 3D: cdv Software Entertainment: cdv Software Entertainment Windows: 22 June 2005: Echo: Secrets of the Lost Cavern: Kheops Studio: The Adventure Company, Coladia Games: Windows, OS X, iOS, Windows Mobile: 5 July 2005: Nancy Drew: Secret of the ...
Caverns of Khafka sets the player in the shoes of a treasure hunter exploring the underground Egyptian tomb. The tomb's caverns are littered with treasure which the player must collect in order to move on to the next level. There are four levels and in each one the player must navigate moving platforms, ladders, acid baths and other obstacles.
Video Stock Market: 1985: Computer Adversary Publishing The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams ...
The gameplay resembles that of Caverns of Mars in that the player is required to descend to the bottom of a cavern, avoiding enemies along the way, and then to escape. . Rather than blowing the cavern up, in Caverns of Minos the player's objective is to collect an object from the bottom of the cavern and deliver it to the "Mothersheep" that waits at the top of the c
Evolution: The World of Sacred Device [a] is a role-playing video game for the Dreamcast and Neo Geo Pocket Color (developed and published by SNK under the name Evolution: Eternal Dungeons [b]). It was developed by Sting and published by Sega and Entertainment Software Publishing in Japan and Ubi Soft in North America and Europe.