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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    It is used for multiple anamorphic formats and DCI 1024:429 (21. 482517:9), but also for ultrawide computer monitors, including 43:18 (21 1 ⁄ 2:9) for resolutions based on 720 lines and 12:5 (21 3 ⁄ 5:9) for ultrawide variants of resolutions based either on 960 pixels width or 900 lines height.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Wide XGA (WXGA) is a set of non-standard resolutions derived from XGA (1024 × 768) by widening it to 1366 × 768 [104] [105] [106] with a widescreen aspect ratio of nearly 16:9 or to 1280 × 800 [103] with an aspect ratio of 16:10. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentation.

  6. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p". While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3840×2160 pixels equal approximately 8.3 megapixels, which is not considered ...

  7. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    It is also used in computer monitors, where the term "21:9" can represent aspect ratios of 43:18 (2.3 8:1 or 21.5:9) and 12:5 (2.4:1 or 21.6:9) in addition to 64:27. The wider screen provides advantages in multitasking as well as a more immersive gaming experience, [ 3 ] [ 4 ] and even wider screens with aspect ratios such as 32:9 (allowing for ...

  8. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  9. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    An enhanced version of the WXGA format. This display aspect ratio was common in widescreen notebook computers, and many 19" widescreen LCD monitors until ca. 2010. 1440×900 (1,296k) 1440 900 1,296,000 16:10 24 bpp HD+ High Definition Plus (900p) 1600×900 (1,440k) 1600 900 1,440,000 16:9 24 bpp TT High Resolution