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  2. Human interface guidelines - Wikipedia

    en.wikipedia.org/wiki/Human_interface_guidelines

    Human interface guidelines often describe the visual design rules, including icon and window design and style. Much less frequently, they specify how user input and interaction mechanisms work. Aside from the detailed rules, guidelines sometimes also make broader suggestions about how to organize and design the application and write user ...

  3. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Peter Morville of Google designed the User Experience Honeycomb framework in 2004 when leading operations in user interface design. The framework was created to guide user interface design. It would act as a guideline for many web development students for a decade. [23] Usable: Is the design of the system easy and simple to use?

  4. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...

  5. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    However, interaction design patterns usually have the following advantages over design guidelines: Abstract guidelines, like the Eight Golden Rules of Interface Design by Shneiderman, do not suggest how to solve a problem like many interaction design pattern, and cannot be used for interdisciplinary communication. Furthermore, guidelines do not ...

  6. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...

  7. The Humane Interface - Wikipedia

    en.wikipedia.org/wiki/The_Humane_Interface

    Habituation is an important concept driving Raskin's guidelines, intended to free the user's mind from attention to low-level interaction details. [12] A modeless interface, monotony of design and elimination of blocking warnings are all intended to favor habit-forming reactions to interface handling.