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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  3. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    This pattern can be implemented in several ways depending on the host programming language, such as the singleton design pattern, object-oriented static members in a class and procedural global functions. In Python, the pattern is built into the language, and each .py file is automatically a module.

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    An object pool design pattern may be deemed desirable in cases such as these. The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas: This combines three ideas: Using a factory method to create instances of a class ( factory method pattern )

  7. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern. Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map .

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  9. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    In software engineering, the initialization-on-demand holder (design pattern) idiom is a lazy-loaded singleton. In all versions of Java, the idiom enables a safe, highly concurrent lazy initialization of static fields with good performance. [1] [2]