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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    [6] [7] [8]: 330 He wanted a pattern that could be used to structure any program where users interact with a large, convoluted data set. His design initially had four parts: Model, view, thing, and editor. After discussing it with the other Smalltalk developers, he and the rest of the group settled on model, view, and controller instead. [6]

  4. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    The mechanisms for modular or object-oriented programming that are provided by a programming language are mechanisms that allow developers to provide SoC. [4] For example, object-oriented programming languages such as C#, C++, Delphi, and Java can separate concerns into objects, and architectural design patterns like MVC or MVP can separate presentation and the data-processing (model) from ...

  5. Virtual folder - Wikipedia

    en.wikipedia.org/wiki/Virtual_folder

    In computing, a virtual folder generally denotes an organizing principle for files that is not dependent on location in a hierarchical directory tree. Instead, it consists of software that coalesces results from a data store, which may be a database or a custom index, and presents them visually in the format in which folder views are presented.

  6. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    Object pooling can offer a significant performance boost in situations where the cost of initializing a class instance is high and the rate of instantiation and destruction of a class is high – in this case objects can frequently be reused, and each reuse saves a significant amount of time.

  7. Directory structure - Wikipedia

    en.wikipedia.org/wiki/Directory_structure

    These folders store dynamic-link library (DLL) files that implement the core features of Windows and Windows API. Any time a program asks Windows to load a DLL file and do not specify a path, these folders are searched after program's own folder is searched. [5] " System" stores 16-bit DLLs and is normally empty on 64-bit editions of Windows.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Component-based Scalable Logical Architecture - Wikipedia

    en.wikipedia.org/wiki/Component-based_Scalable...

    A business object encapsulates all the data and behavior (business logic and rules) associated with the object it represents. For example, an OrderEdit object will contain the data and business rule implementations necessary for the application to correctly allow the user to edit order information.