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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Using the x-convention, the 3-1-3 extrinsic Euler angles φ, θ and ψ (around the z-axis, x-axis and again the -axis) can be obtained as follows: = ⁡ (,) = ⁡ = ⁡ (,) Note that atan2( a , b ) is equivalent to arctan ⁠ a / b ⁠ where it also takes into account the quadrant that the point ( b , a ) is in; see atan2 .

  4. Infinitesimal rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Infinitesimal_rotation_matrix

    An infinitesimal rotation matrix or differential rotation matrix is a matrix representing an infinitely small rotation.. While a rotation matrix is an orthogonal matrix = representing an element of () (the special orthogonal group), the differential of a rotation is a skew-symmetric matrix = in the tangent space (the special orthogonal Lie algebra), which is not itself a rotation matrix.

  5. Index notation - Wikipedia

    en.wikipedia.org/wiki/Index_notation

    A vector treated as an array of numbers by writing as a row vector or column vector (whichever is used depends on convenience or context): = (), = Index notation allows indication of the elements of the array by simply writing a i, where the index i is known to run from 1 to n, because of n-dimensions. [1]

  6. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  7. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first) step – the number of array elements in each (default 1)

  8. Index ellipsoid - Wikipedia

    en.wikipedia.org/wiki/Index_ellipsoid

    The index ellipsoid is not to be confused with the index surface, whose radius vector (from the origin) in any direction is indeed the refractive index for propagation in that direction; for a birefringent medium, the index surface is the two-sheeted surface whose two radius vectors in any direction have lengths equal to the major and minor semiaxes of the diametral section of the index ...

  9. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    We only consider stretches along the x-axis and y-axis. A stretch along the x-axis has the form x' = kx; y' = y for some positive constant k. (Note that if k > 1, then this really is a "stretch"; if k < 1, it is technically a "compression", but we still call it a stretch. Also, if k = 1, then the transformation is an identity, i.e. it has no ...