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Screenshot of a beatmap being played in osu!standard. Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [4] [5] [6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .
A maculopapular rash is a type of rash characterized by a flat, red area on the skin that is covered with small confluent bumps. It may only appear red in lighter-skinned people. The term "maculopapular" is a compound: macules are small, flat discolored spots on the surface of the skin; and papules are small, raised bumps.
A compact binary circle packing with the most similarly sized circles possible. [7] It is also the densest possible packing of discs with this size ratio (ratio of 0.6375559772 with packing fraction (area density) of 0.910683). [8] There are also a range of problems which permit the sizes of the circles to be non-uniform.
The Gauss map can be defined for hypersurfaces in R n as a map from a hypersurface to the unit sphere S n − 1 ⊆ R n. For a general oriented k-submanifold of R n the Gauss map can also be defined, and its target space is the oriented Grassmannian ~,, i.e. the set of all oriented k-planes in R n. In this case a point on the submanifold is ...
Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ n ≤ 20 [ edit ]
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A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]