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The Book of Marvelous Magic is an alphabetical listing of more than 500 magic items, sorted by item type. It contains an appendix with instructions for using the items with the Advanced Dungeons & Dragons rules. [1] This book is a sourcebook on magical items and their twists and quirks.
Original file (720 × 981 pixels, file size: 4.18 MB, MIME type: application/pdf, 76 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
Magical items of the Dungeons & Dragons role-playing game. Pages in category "Dungeons & Dragons magic items" The following 9 pages are in this category, out of 9 total.
Appelcline called it "one of D&D's most popular magic items". [32] Thomas Wilde of The Escapist noted that the deck is "one of the oldest magic items" in Dungeons & Dragons and "has been famous for decades as a nearly guaranteed way to derail a campaign. Any card drawn from the deck can abruptly kill, hamper, enrich, empower, or imprison a ...
To an artificer, magic is neither arcane nor divine but a force to be captured and infused into items". [4] He noted that the "core" of the class is as "a master of gadgets", however, the artificer has a range of expressions for players such as "a cool-headed problem solver, an ascetic philosopher, a cunning explorer, a magical dilettante, or a ...
Magic of Eberron — October 2005: Details the many kinds of magic found in Eberron. 0-7869-3696-7: Deluxe Eberron Dungeon Master's Screen — July 2005: Includes information from the standard Deluxe D&D Dungeon Master's Screen, with modifications and additional material appropriate for game elements unique to the Eberron setting. Also includes ...
The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.