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  2. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The thief's hit dice improved to a d6. [7] In 1st edition, thieves were swiftest to earn new levels. At the same time, thieves were sharply limited by having their essential skills (such as Open Locks and Move Silently) defined as beginning at a flat chance of success of perhaps 10-20% regardless of most circumstances, and requiring perhaps ten ...

  3. Warforged - Wikipedia

    en.wikipedia.org/wiki/Warforged

    Warforged are also capable of modifying their bodies to some extent after construction, represented by prestige classes such as the warforged juggernaut [10] (an aloof warrior who becomes more like a golem), the reforged [8] (a socialite who becomes more like a living creature) and the landforged walker [9] (a druid who coaxes the growth of ...

  4. Ranger (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Ranger_(Dungeons_&_Dragons)

    Unlike other warriors, the ranger used d8 hit dice instead of d10s, but had a second hit die at 1st level and maxed out at 11 hit dice instead of nine. Rangers also had extensive tracking abilities, based on a percentage score, and were able to surprise opponents on a roll of 1–3 on a d6 (rather than a 1–2) while they themselves could only ...

  5. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Rolling dice (4d6, keep 3): This is the standard method since 3rd edition. [11] For each ability score, the player rolls 4d6 , and adds the three highest values, resulting in scores ranging from three to eighteen, skewed towards higher numbers, averaging 12.24, though the most probable result is 13.

  6. Artificer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Artificer_(Dungeons_&_Dragons)

    No published race has artificer as a favored class, though being a Warforged artificer gives players the advantage of being able to use infusions on themselves. [citation needed] The artificer's abilities act primarily on items and constructs. The artificer uses Intelligence-based Infusions instead of typical magics and psionics. Infusions work ...

  7. Martial Power - Wikipedia

    en.wikipedia.org/wiki/Martial_Power

    Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.It contains additional options and rules for fighters, rangers, rogues, and warlords, [1] including new builds for each class to further customize a character, such as the "beastmaster ranger," [2] "bravura warlord," [3] and "resourceful warlord".

  8. Battlesystem - Wikipedia

    en.wikipedia.org/wiki/Battlesystem

    In general, each figure in an attacking group is allowed one attack die; a group of eight figures with an Attack Dice rating of 6 rolls 8d6. The higher the roll, the more hits inflicted. The defending player rolls a number of dice equal to the number of successful hits; every roll exceeding the defender's Armor Rating cancels one hit.

  9. Portal:Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Portal:Dungeons_&_Dragons

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...