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  2. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    Two-dimensional elastic collision. In a center of momentum frame at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact.

  3. Coefficient of restitution - Wikipedia

    en.wikipedia.org/wiki/Coefficient_of_restitution

    0 < e < 1: This is a real-world inelastic collision, in which some kinetic energy is dissipated. The objects rebound with a lower separation speed than the speed of approach. e = 1: This is a perfectly elastic collision, in which no kinetic energy is dissipated. The objects rebound with the same relative speed with which they approached.

  4. Collision - Wikipedia

    en.wikipedia.org/wiki/Collision

    Collisions are of two types: Elastic collision If all of the total kinetic energy is conserved (i.e. no energy is released as sound, heat, etc.), the collision is said to be perfectly elastic. Such a system is an idealization and cannot occur in reality, due to the second law of thermodynamics. Inelastic collision.

  5. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  6. Newton's cradle - Wikipedia

    en.wikipedia.org/wiki/Newton's_cradle

    The conservation of momentum (mass × velocity) and kinetic energy (1 / 2 × mass × velocity 2) can be used to find the resulting velocities for two colliding perfectly elastic objects. These two equations are used to determine the resulting velocities of the two objects.

  7. Kinetic theory of gases - Wikipedia

    en.wikipedia.org/wiki/Kinetic_theory_of_gases

    The rapidly moving particles constantly collide among themselves and with the walls of the container, and all these collisions are perfectly elastic. Interactions (i.e. collisions) between particles are strictly binary and uncorrelated, meaning that there are no three-body (or higher) interactions, and the particles have no memory.

  8. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    An elastic collision is one in which no kinetic energy is transformed into heat or some other form of energy. Perfectly elastic collisions can occur when the objects do not touch each other, as for example in atomic or nuclear scattering where electric repulsion keeps the objects apart. A slingshot maneuver of a satellite around a planet

  9. Inelastic collision - Wikipedia

    en.wikipedia.org/wiki/Inelastic_collision

    An inelastic collision, in contrast to an elastic collision, is a collision in which kinetic energy is not conserved due to the action of internal friction. In collisions of macroscopic bodies, some kinetic energy is turned into vibrational energy of the atoms , causing a heating effect, and the bodies are deformed.