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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    Molecular Jig Games Biology N/A 2015 Inanimate Alice: Kate Pullinger: N/A 2005 InLiving: Creative North Studios, Kirklees Neighbourhood Housing: N/A 2008 I.M. Meen: Animation Magic: I.M. Meen: 1995 JumpStart Kindergarten: Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson ...

  3. Category:Mathematical education video games - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical...

    Math Blaster Episode I: In Search of Spot; Math Blaster Episode II: Secret of the Lost City; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster Mystery: The Great Brain Robbery; Math Blaster! Math Gran Prix; Math Mysteries; Math Rescue; Mia's Math Adventure: Just in Time! Mighty Math; Munchers; My SAT Coach

  4. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  5. List of DreamWorks Animation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_DreamWorks...

    Blitz Games: Eidos Interactive: Chicken Run [6] 2000: Game Boy Color: Blitz Games: THQ: Chicken Run: 2000 [7] Dedicated handheld: Tiger Electronics, Ltd: Tiger Electronics, Ltd Antz Racing: 2001 [8] Game Boy Color: RFX Interactive: Light and Shadow Production / Club Acclaim / Electronic Arts: Antz World Sportz: November 30, 2001 [9] Game Boy ...

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...