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  2. Resident Evil 4 HD Project - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4_HD_Project

    Resident Evil 4 HD Project is a mod for the Steam version of the survival horror video game Resident Evil 4. Created by a duo of modders, Albert Marin and Cris Morales, [1] its purpose is to update the original remaster to the most thorough level possible and provide a "definitive graphical experience". While in the planning stages since 2008 ...

  3. Resident Evil 4 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4

    Resident Evil 4 [b] is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham , who has been kidnapped by a religious cult in rural Spain.

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  6. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    A door is an example of a complex feature that is seemingly trivial to implement correctly. In the original description of the analogy, Liz England justifies and explains the job requirements of a designer and how complex the job actually is compared to how the requirements are initially posed (making a door).

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  8. The threat of fungal infections is growing. Why is it so hard ...

    www.aol.com/news/threat-fungal-infections...

    Last summer, the Food and Drug Administration denied an application for a new antifungal drug called olorofim, sending it back to the company with a request for more data.

  9. Resident Evil Village - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_Village

    IGN ' s Tristan Ogilvie saw the game as successfully taking the best elements of the action from Resident Evil 4 and combining it with the modern design from Resident Evil 7. [72] Hornshaw praised the new direction, feeling its notable departure from Resident Evil 7 made it work as a sequel and opined that the game provided an excellent balance ...