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  2. Left 4 Dead 2 - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_2

    Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.

  3. Left 4 Dead - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead

    As was done with Team Fortress 2, Valve supplemented the game with free downloadable content. The success of the game led to the development of the sequel Left 4 Dead 2, which was released in 2009. In 2012, all Left 4 Dead campaigns were ported over to Left 4 Dead 2, with cross-platform multiplayer support between Windows and Mac versions of ...

  4. Left 4 Dead (franchise) - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_(franchise)

    Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  7. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    Sierra intended to release Blue Shift for the Dreamcast, and it was set to include higher detail models and textures [63] that were double the polygon count of the models from Half-Life. [64] However, after several months of delays, Sierra terminated the Dreamcast version of Blue Shift on June 16, 2001, [ 14 ] and instead released it for ...

  8. Mike Morasky - Wikipedia

    en.wikipedia.org/wiki/Mike_Morasky

    Mike Morasky (born June 14, 1964) is an American composer, visual effects artist, director and programmer. He composed the scores for the Valve games Team Fortress 2, the Left 4 Dead series, Portal 2, Counter-Strike: Global Offensive, Half-Life: Alyx and Counter-Strike 2.

  9. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?