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  2. Overkill Software - Wikipedia

    en.wikipedia.org/wiki/Overkill_Software

    On 18 August 2015, sound designer and composer Simon Viklund left Overkill to focus on his solo music project. However, he continued to voice Bain in Payday 2 and produce music for Payday 2 as a freelancer until 2018. He continues to be active in the game's community, and occasionally appears in promotional material. [11] [12]

  3. Payday 2 - Wikipedia

    en.wikipedia.org/wiki/Payday_2

    Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games.The game is a sequel to 2011's Payday: The Heist.It was released in August 2013 for Windows, PlayStation 3 and Xbox 360.

  4. Payday: The Heist - Wikipedia

    en.wikipedia.org/wiki/Payday:_The_Heist

    Payday: The Heist is a cooperative first-person shooter game developed by Overkill Software and published by Sony Online Entertainment. The game was released for the PlayStation 3 in North America on 18 October 2011, and in Europe on 2 November. [4] It was released then for Windows on 20 October. Payday: The Heist runs on the Diesel game engine.

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  7. Payday 3 - Wikipedia

    en.wikipedia.org/wiki/Payday_3

    Payday 3 is a 2023 cooperative first-person shooter game developed by Starbreeze Studios and published by Deep Silver. The game is a sequel to Payday 2, and is the third installment in the Payday series. It was released for PlayStation 5, Windows, and Xbox Series X/S on 21 September 2023.

  8. Simon Viklund - Wikipedia

    en.wikipedia.org/wiki/Simon_Viklund

    Simon Viklund (born Simon Wiklund, December 1, 1979) is a Swedish freelance video game composer, music producer, sound designer and game designer, who was first known for his work on the 2008 game Bionic Commando Rearmed, in which he was a creative director and composer.

  9. Constructing skill trees - Wikipedia

    en.wikipedia.org/wiki/Constructing_skill_trees

    Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori ) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results ...