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God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio.It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms.
The collection includes God of War, God of War II, God of War III, Chains of Olympus, and Ghost of Sparta. It features two Blu-ray Discs—God of War I and II on the first and III on the second—and a voucher to download Chains of Olympus and Ghost of Sparta. The games retain the same features as their first PS3 releases.
God of War is a third-person single player action-adventure video game with hack and slash elements, viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles Greek mythological foes that include undead soldiers, harpies, minotaurs, Medusa and the Gorgons, cyclopes, wraiths, Sirens, satyrs ...
GodWars is a family of MUD engines derived from Merc, [2] [3] created in 1995 by Richard Woolcock, also known as "KaVir". [4] [5] [3] GodWars' setting is influenced by White Wolf's World of Darkness.
A war god in mythology associated with war, combat, or bloodshed. They occur commonly in polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been portrayed in their mythologies as commanding war in order to spread religion.
In the second stanza of the Poetic Edda poem Völuspá, the völva (a shamanic seeress) reciting the poem to the god Odin says that she remembers far back to "early times", being raised by jötnar, recalls nine worlds and nine ídiðiur (rendered in a variety of ways by translators—Dronke, for example, provides "nine wood-ogresses"), and when ...
Other apocalyptic writings predict that their destruction by God in a single night will usher in the Day of Resurrection (Arabic: یوم القيامة, romanized: Yawm al-Qiyāmah). [3] Dhu al-Qarnayn has most popularly been identified by Western and traditional Muslim scholars as Alexander the Great.
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...