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FIGlet can read from standard input or accept a message as part of the command line. It prints to standard output. Some common arguments (options) are: -f to select a font file. (font files are available here)-d to change the directory for fonts.-c centers the output.-l left-aligns the output.-r right-aligns the output.
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
The first line is either the ASCII text "PF", for a color file, or "Pf", for a grey-scale file. The next ASCII text line contains the width and height, separated by the space character hex 20 or sometimes with hex 0A (resulting in four lines). After each line a white space character hex 0A is written and not the Windows/DOS CR/LF combination.
An instruction for rasterizing geometry in a 3D graphics pipeline, typically held in a command buffer, or submitted programmatically through a rendering API. Rendering equation Mathematical equation used as a model of light behavior in photorealistic rendering.
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...