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3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.
The image-based meshing technique allows the straightforward generation of meshes out of segmented 3D data. Features of particular interest include: Multi-part meshing (mesh any number of structures simultaneously) Mapping functions to apply material properties based on signal strength (e.g. Young's modulus to Hounsfield scale)
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.
2D digital image acquisition is the information source of 3D reconstruction. Commonly used 3D reconstruction is based on two or more images, although it may employ only one image in some cases. There are various types of methods for image acquisition that depends on the occasions and purposes of the specific application.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
Materialise Mimics is an image processing software for 3D design and modeling, developed by Materialise NV, [1] a Belgian company specialized in additive manufacturing software and technology for medical, dental and additive manufacturing industries. Materialise Mimics is used to create 3D surface models from stacks of 2D image data.
In this method, the user creates a 2D shape which traces the outline of an object from a photograph or a drawing. [3] The user then uses a second image of the subject from a different angle and extrudes the 2D shape into 3D, again following the shape’s outline. This method is especially common for creating faces and heads.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.