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In alias analysis, we divide the program's memory into alias classes. Alias classes are disjoint sets of locations that cannot alias to one another. For the discussion here, it is assumed that the optimizations done here occur on a low-level intermediate representation of the program. This is to say that the program has been compiled into ...
Aliasing can occur in any language that can refer to one location in memory with more than one name (for example, with pointers).This is a common problem with functions that accept pointer arguments, and their tolerance (or the lack thereof) for aliasing must be carefully documented, particularly for functions that perform complex manipulations on memory areas passed to them.
An example of spatial aliasing is the moiré pattern observed in a poorly pixelized image of a brick wall. Spatial anti-aliasing techniques avoid such poor pixelizations. Aliasing can be caused either by the sampling stage or the reconstruction stage; these may be distinguished by calling sampling aliasing prealiasing and reconstruction ...
Although on GCC and LLVM this particular program compiles and runs as expected, more complicated examples may interact with assumptions made by strict aliasing and lead to unwanted behavior. The option -fno-strict-aliasing will ensure correct behavior of code using this form of type-punning, although using other forms of type punning is ...
Type aliasing is a feature in some programming languages that allows creating a reference to a type using another name. It does not create a new type hence does not increase type safety . It can be used to shorten a long name.
Aliasing may refer to: Alias (command), a replacement command in various command line interpreters; Aliasing (computing), having multiple labels or names for the same memory location; Aliasing (factorial experiments), a property that makes some effects in factorial experiments "aliased", or indistinguishable from each other.
If the functions f and g are free from program visible side-effects, all three choices will produce a program with the same visible program effects. If the implementation of f or g contain the side-effect of any pointer write subject to aliasing with pointers a or b, the three choices are liable to produce different visible program effects.
The examples also include an SVG viewer. The design of AGG uses C++ templates only at a very high level, rather than extensively, to achieve the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance.