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Design an essential question(s) relevant to the theme. Essential questions are open-ended, intellectually engaging questions that demand higher-order thinking. Essential questions focus a thematic inquiry, helping the teacher chose the most important facts and concepts relative to the theme and focus planning efforts.
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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The lesson plan correlates with the teacher's philosophy of education, which is what the teacher feels is the purpose of educating the students. [5] Secondary English program lesson plans, for example, usually center around four topics. They are literary theme, elements of language and composition, literary history, and literary genre. A broad ...
Unlike her friends, Gabriela is the most sensible character and often comes up with the best jokes during Good Laughternoon. She is Mexican, has an older brother named Mateo, and is the most authoritative figure of the quartet, often being second-in-command of the group activities. She likes playing Pretend, always opting to be a "mommy" parent.
There is also an interaction in the game where two characters refer to them as not being a man. Bonnie — Non-binary Exclusively uses they/them pronouns in both the game's profiles and the Steam store page, [262] and is referred to with gender neutral terms for children such as "the kid" and "preteen" throughout the game. Loop — Non-binary
There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.