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Thus, for variant 1 (that is, most UUIDs) a random version 4 UUID will have 6 predetermined variant and version bits, leaving 122 bits for the randomly generated part, for a total of 2 122, or 5.3 × 10 36 (5.3 undecillion) possible version-4 variant-1 UUIDs. There are half as many possible version 4, variant 2 UUIDs (legacy GUIDs) because ...
Universally unique identifiers (UUID) consist of a 128-bit value. IPv6 routes computer network traffic amongst a 128-bit range of addresses. ZFS is a 128-bit file system. 128 bits is a common key size for symmetric ciphers and a common block size for block ciphers in cryptography. The IBM i Machine Interface defines all pointers as 128-bit. The ...
The tables below list the number of bytes per code point for different Unicode ranges. Any additional comments needed are included in the table. The figures assume that overheads at the start and end of the block of text are negligible. N.B. The tables below list numbers of bytes per code point, not per user visible "character" (or "grapheme ...
However, since IEEE 802.3 (Ethernet) and IEEE 802.4 send the bytes (octets) over the wire, left-to-right, with least significant bit in each byte first, while IEEE 802.5 and IEEE 802.6 send the bytes over the wire with the most significant bit first, confusion may arise when an OUI in the latter scenario is represented with bits reversed from ...
MCMETA – customizable texture packs; MCPACK – Bedrock Edition in-game texture packs and full add-ons; MCR – data for in-game worlds before version 1.2; MCTEMPLATE – Bedrock Edition world templates; MCWORLD – Bedrock Edition in-game worlds; NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game
UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding now known as UCS-2 (for 2-byte Universal Character Set), [1] [2] once it became clear that more than 2 16 (65,536) code points were needed, [3] including most emoji and important CJK characters such as for personal and place names.
Very roughly, the final size of Base64-encoded binary data is equal to 1.37 times the original data size + 814 bytes (for headers). The size of the decoded data can be approximated with this formula: bytes = (string_length(encoded_string) − 814) / 1.37
Only a small subset of possible byte strings are error-free UTF-8: several bytes cannot appear; a byte with the high bit set cannot be alone; and in a truly random string a byte with a high bit set has only a 1 ⁄ 15 chance of starting a valid UTF-8 character. This has the (possibly unintended) consequence of making it easy to detect if a ...