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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    Students teams win the game by having very low rates of disturbing, disruptive, destructive, or inattentive behaviors. The teacher must respond to such problematic behaviors neutrally and unemotionally, and the person who committed the breach is not called out or given "consequences." Rather, the team has a point against it, not the individual ...

  3. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences can also be played in a drawing version, sometimes known as picture consequences, where the first player draws the head, passes it unseen (by means of folding) to the second player who draws the body, then on to the third player who draws the legs. The composite person or creature is then revealed to all by unfolding the paper.

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In content-driven media, people learn by being told and reflecting on what they are told. In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Positive behavior support - Wikipedia

    en.wikipedia.org/wiki/Positive_behavior_support

    By changing stimulus and reinforcement in the environment and teaching the person to strengthen deficit skill areas, their behavior changes. In schools, this can allow students to be included in the general education setting. Three areas of deficit skills addressed by PBS are communication skills, social skills, and self-management skills. Re ...

  9. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.