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Pinball machines were invented in the 1930s, leading to the development of electromechanical games in the 1960s, which paved the way for arcade video games in the early 1970s.
Atari was an early pioneer in the video game industry.In fact, it virtually created the industry with its introduction of the arcade game Pong.The brand name "Atari" was used for many years and applied to several other entities that developed products ranging from arcade video games to home video game consoles to home computers to video games for personal computers.
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. [ 1 ]
Marvin's Marvelous Mechanical Emporium was founded by Marvin Yagoda, a pharmacist who collected, restored, and sold antique arcade machines. [6] Yagoda initially housed his collections in his garage, but at the suggestion of his wife, he installed some of his machines in the food court of the Tally Hall shopping center in Farmington Hills, Michigan in the early 1980s.
The Musée Mécanique ([my.ze me.ka.nik], "Mechanical Museum") is a for-profit interactive museum of 20th-century penny arcade games and artifacts, located at Fisherman's Wharf in San Francisco, California. With over 300 mechanical machines, it is one of the world's largest privately owned collections.
Despite this, Japan continued to have a thriving local market with more than 500,000–700,000 arcade machines by 1973, mostly consisting of EM shooting and driving games from Japanese manufacturers alongside pinball machines imported from the United States. [5]
Arcade Games, by Jon Blake; Arcade Mania!: The Turbo-charged World of Japan's Game Centers, by Brian Ashcraft; The Encyclopedia of Arcade Video Games, by Bill Kurtz; The First Quarter: A 25 Year History of Video Games, by Steven L. Kent; Gamester's Guide to Arcade Video Games, by Paul Kordestani; Game Over, by David Sheff
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