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  2. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    This makes time interval arithmetic much easier. Time values from these systems do not suffer the ambiguity that strictly conforming POSIX systems or NTP-driven systems have. In these systems it is necessary to consult a table of leap seconds to correctly convert between UTC and the pseudo-Unix-time representation.

  3. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  4. Decimal time - Wikipedia

    en.wikipedia.org/wiki/Decimal_time

    It is also the standard single-unit time representation in many programming languages, most notably C, and part of UNIX/POSIX standards used by Linux, Mac OS X, etc.; to convert fractional days to fractional seconds, multiply the number by 86400. Fractional seconds are represented as milliseconds (ms), microseconds (μs) or nanoseconds (ns ...

  5. Julian day - Wikipedia

    en.wikipedia.org/wiki/Julian_day

    Count of seconds, [16] excluding leap seconds JavaScript Date 0:00 January 1, 1970 (JD − 2440587.5) × 86400000 1736377191003: Count of milliseconds, [17] excluding leap seconds EXT4 File Timestamps 0:00 January 1, 1970 (JD − 2440587.5) × 86400000000000 1.7363771910029E+18: Count of nanoseconds, [18] excluding leap seconds .NET DateTime

  6. Hexadecimal time - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal_time

    Hexadecimal time is the representation of the time of day as a hexadecimal number in the interval [0, 1). The day is divided into 10 16 (16 10 ) hexadecimal hours, each hour into 100 16 (256 10 ) hexadecimal minutes, and each minute into 10 16 (16 10 ) hexadecimal seconds.

  7. Epoch - Wikipedia

    en.wikipedia.org/wiki/Epoch

    For example, Unix time is represented as the number of seconds since 00:00:00 UTC on 1 January 1970, not counting leap seconds. An epoch in astronomy is a reference time used for consistency in calculation of positions and orbits. A common astronomical epoch is J2000, which is noon on January 1, 2000, Terrestrial Time.

  8. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    The Jiffy is the amount of time light takes to travel one femtometre (about the diameter of a nucleon). The Planck time is the time that light takes to travel one Planck length. The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually

  9. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...