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For Luxrender, fully functional exporters are available for Blender, Daz Studio; partially functional ones are available for Cinema 4D, Maya, SketchUp and XSI. [5] Luxrender is also fully supported as a production renderer in 3DS Max. [6] For LuxCoreRender, Blender is supported through the BlendLuxCore plugin. [7]
Cinema 4D: 2022-04-20 S26 Maxon: macOS, Microsoft Windows, Amiga OS [4] Animation, Lighting, Modeling, Visual 3D Effects, Rendering, Simulation Proprietary: CityEngine: 2018-09-18 v 2018.1 Esri: macOS, Microsoft Windows, Linux: Procedural Modeling of 3D Cities Proprietary: Cobalt: 2020-02-04 v11 Ashlar-Vellum: macOS, Microsoft Windows
Countertop blenders use a 1–2 liters (4–8 cups) blending container made of glass, plastic, stainless steel. [1] Glass blenders are heavier and more stable. [1] Plastic is prone to scratching and absorbing the smell of blended food. [1] Stainless steel is preferred for its appearance, but limits visibility of the food as it is blended. [1]
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The first multi-processor version of Cinema 4D is made available. 1997 The development of a production-level version begins, integrating the latest technologies. The last version of Cinema 4D for Amiga, V4.2, is released. The first production-worthy version is released — Cinema 4D XL V5. 1998 Cinema 4D SE V5 is released. 1999
Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer Ton Roosendaal.