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Development of the quadrilateralized spherical cube projection on an Earth model [1] In mapmaking, a quadrilateralized spherical cube, or quad sphere for short, is an equal-area polyhedral map projection and discrete global grid scheme for data collected on a spherical surface (either that of the Earth or the celestial sphere).
Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
The Dream SMP (sometimes referred to as DSMP; [1] [2] formerly as the Dream Team SMP) [3] [4] was an invite-only survival multiplayer [a] (SMP) Minecraft server. YouTubers Dream and GeorgeNotFound created a roleplay with Minecraft content creators.
A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.
The Dymaxion map projection, also called the Fuller projection, is a kind of polyhedral map projection of the Earth's surface onto the unfolded net of an icosahedron.The resulting map is heavily interrupted in order to reduce shape and size distortion compared to other world maps, but the interruptions are chosen to lie in the ocean.
Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce
Cube maps provide a fairly straightforward and efficient solution to rendering stable specular highlights. Multiple specular highlights can be encoded into a cube map texture, which can then be accessed by interpolating across the surface's reflection vector to supply coordinates. Relative to computing lighting at individual vertices, this ...
An approximation of the AuthaGraph projection. AuthaGraph is an approximately equal-area world map projection invented by Japanese architect Hajime Narukawa [1] in 1999. [2] The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection.