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  2. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    During the Electronic Entertainment Expo 2017 in June of that year, Nintendo announced that it would support cross-platform play between PC and Xbox One versions of both Rocket League and Minecraft on the Switch. According to Nintendo of America's corporate communications director Charlie Scibetta, the company is "trying to be more flexible and ...

  3. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    Minecraft: Java Edition: Linux Mac MS Other [130] Minecraft: Bedrock Edition: MS iOS Android PS4 XBO Switch PS5 XBSX/XBSS [130] Minecraft Dungeons: Steam MS PS4 XBO Switch PS5 XBSX/XBSS Xbox Cloud Gaming [131] Minetest: Linux Mac MS iOS Android WP [132] Mobius Final Fantasy: iOS Android Monster Hunter 3 Ultimate: 3DS, Wii U [133] Monster Hunter ...

  4. Bedrock (framework) - Wikipedia

    en.wikipedia.org/wiki/Bedrock_(framework)

    Bedrock was a joint effort by Apple Computer and Symantec to produce a cross platform programming framework for writing applications on the Apple Macintosh and Microsoft Windows platforms. The project was a failure for a variety of reasons, and after delivering a developer preview version the project was abandoned in late 1993.

  5. Hytale - Wikipedia

    en.wikipedia.org/wiki/Hytale

    Hytale is being developed by Hypixel Studios for PC, consoles, and mobile devices. [1] [5] [6] The client was initially developed in C# with the server technology in Java, [7] but by 2022 both the client and server were rewritten in C++ for easier cross-platform release and better performance. [8]

  6. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

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