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Stellarium is a free and open-source planetarium, licensed under the terms of the GNU General Public License version 2 or any later version, available for Linux, Windows, and macOS. A port of Stellarium called Stellarium Mobile is available for Android , iOS , and Symbian as a paid version, being developed by Noctua Software.
This is a list of free and open-source software packages (), computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
KStars is a free and open-source planetarium program built using the KDE Frameworks.It is available for Linux, BSD, macOS, and Microsoft Windows.A light version of KStars is available for Android devices.
Package Name Pro. Am. Interface Connects to Online (e.g. VO) Data Displays or Manip. FITS Images Tiled Multi-Resolution All-Sky image Handling Displays
Planetarium software is application software that allows a user to simulate the celestial sphere at any time of day, especially at night, on a computer.Such applications can be as rudimentary as displaying a star chart or sky map for a specific time and location, or as complex as rendering photorealistic views of the sky.
Nightshade is a simulation and visualization software for teaching and exploring astronomy, Earth science, and related topics. Its focus is on use in digital planetarium systems or as an educational tool, [1] with additional features to allow it to also be used on desktop or laptop computers.
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Similarly, there is a render limit for stars at 10 million light-years in versions 1.6.3 and under, increased to 1 billion light-years in 1.7.0. Any stars beyond that limit are not rendered, and stars that are close to the 1.7.0 render limit experience floating point errors, meaning their position is inaccurate.