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  2. Once Human (video game) - Wikipedia

    en.wikipedia.org/wiki/Once_Human_(video_game)

    Once Human gameplay is a blend of survival and looter shooter mechanics, taking place in a shared sandbox map in an open world. [1] The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.

  3. Human: Fall Flat - Wikipedia

    en.wikipedia.org/wiki/Human:_Fall_Flat

    Human: Fall Flat is a puzzle-platform game developed by No Brakes Games and published by Curve Digital.It was initially released for Microsoft Windows, macOS, and Linux in July 2016, and received ports for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, and iOS and Android over the next several years.

  4. Humankind (video game) - Wikipedia

    en.wikipedia.org/wiki/Humankind_(video_game)

    Military units in Humankind can take advantage of terrain.. Humankind is a 4X game comparable to the Civilization series. Players lead their civilization across six major eras of human civilization, starting from the nomadic age, directing how the civilization should expand, developing cities, controlling military and other types of units as they interact with other civilizations on the ...

  5. Detroit: Become Human - Wikipedia

    en.wikipedia.org/wiki/Detroit:_Become_Human

    Detroit: Become Human is a 2018 adventure game developed by Quantic Dream and published by Sony Interactive Entertainment.It was released for the PlayStation 4 in May 2018. . Quantic Dream released a port for Windows under license from Sony in December 2

  6. Ancestors: The Humankind Odyssey - Wikipedia

    en.wikipedia.org/wiki/Ancestors:_The_Humankind...

    The game was announced at Reboot Develop 2015 in Dubrovnik by Désilets. [14] Initially, the game was episodic, in which each chapter enabled players to "relive the greatest moments of mankind with a documentary twist". [15] The decision was a financial one because the studio was small and it lacked sufficient funds to build a huge game.

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