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  2. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  3. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  4. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.

  5. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    Vector images (line work) can be rasterized (converted into pixels), and raster images vectorized (raster images converted into vector graphics), by software. In both cases some information is lost, although certain vectorization operations can recreate salient information, as in the case of optical character recognition .

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    y=f(x)=.5x+1 or f(x,y)=x-2y+2=0 Positive and negative half-planes. The slope-intercept form of a line is written as = = + where is the slope and is the y-intercept. Because this is a function of only , it can't represent a vertical line.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...

  8. Embedded zerotrees of wavelet transforms - Wikipedia

    en.wikipedia.org/wiki/Embedded_Zerotrees_of...

    Embedded zerotree wavelet algorithm (EZW) as developed by J. Shapiro in 1993, enables scalable image transmission and decoding. It is based on four key concepts: first, it should be a discrete wavelet transform or hierarchical subband decomposition; second, it should predict the absence of significant information when exploring the self-similarity inherent in images; third, it has entropy ...

  9. Fragment processing - Wikipedia

    en.wikipedia.org/wiki/Fragment_processing

    Fragment processing is a term in computer graphics referring to a collection of operations applied to fragments generated by the rasterization operation in the rendering pipeline. During the rendering of computer graphics, the rasterization step takes a primitive , described by its vertex coordinates with associated color and texture ...