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Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.
Random-access memory (RAM) Memory storage that is designed for fast reading and writing, often used in consoles to store large amounts of data about a game while it is being played to avoid reading from the slower game media. RAM memory typically does not sustain itself after the console is powered off.
Additional RAM is integrated with the GPU (including a 1 MB framebuffer) and SPU (512 KB), see below for details. Cache RAM for CPU core and CD-ROM. See the relevant sections for details. Flash RAM support through the use of memory cards, see below. BIOS stored on 512 KB ROM
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The memory is shared by the CPU and the GPU via the unified memory architecture. This memory is produced by either Samsung or Qimonda. According to Mark Rein of Epic Games, Microsoft had originally planned on using only 256 MB of RAM, but the decision to increase it was based on Epic's upcoming Gears of War title.
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The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
PS3 GPU-RSX "Reality Synthesizer" According to Nvidia, the RSX — the graphics processing unit (GPU) — is based on the NVIDIA G70 (previously known as NV47) architecture. . The GPU is clocked at 500 MHz and makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz.