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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The deck conditions would be reset upon completing a long rest. "Chris Perkins requested a Shadowfell deck of cards, something to add a 'fun, random element' to the game. Greg Bisland came up with the Fear Deck, modeled after Ravenloft's Tarokka Deck, which first appearing in Forbidden Lore (1992). It eventually became Shadowfell's Despair Deck ...
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
Assault on Nightwyrm Fortress is the third part of a three-part series of adventures belonging to the 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting.
An example random encounter table. Random encounters—sometimes called wandering monsters—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table. The tables are ...
Utilizing this license, Keith Baker has published multiple non-official Eberron themed adventures and supplements for the 5th Edition on the Dungeon Masters Guild: Curtain Call: A Sharn Adventure (August 2018, PDF) [20] Trust No One (October 2018, PDF) [21] Morgrave Miscellany (March 2019, PDF) [22] [23]
In 2014, Wizards of the Coast rebranded their D&D organized play program – this included changing the name to the D&D Adventurers League. The inception of this rebrand coincided with the launch of 5th Edition. [26] [27] [28] Initially, the in-store organized play program was divided between D&D Encounters and D&D Expeditions.
A feature of the first edition Dungeon Masters Guide was the random dungeon generator. The generator allowed the Dungeon Master, by the rolling of dice, to generate a dungeon adventure "on the fly". A dungeon complete with passageways, rooms, treasure, monsters, and other encounters could easily and randomly be constructed as the player ...