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Pokémon Stadium was released to retail on April 30, 1999 for the Nintendo 64. [18] Nintendo Official Magazine reported in July 1999 that Pokemon Stadium was the number one best-selling game in Japan, followed by Pokemon Pinball in second place. The magazine commented that it had been "a long time since Nintendo featured so well in Japanese charts.
Nintendo did also once offer a subscription motive that included four of the aforementioned Player's Guides instead of only one. Following these four Player's Guides, a fifth was released to Nintendo Power subscribers entitled Top Secret Passwords, containing passwords for a wide variety of NES, SNES, and Game Boy games. While initially billed ...
Pokémon Stadium Pokémon Stadium 2 JP: Nintendo EAD: Nintendo: 1999-04-30 JP: April 30, 1999: March 6, 2000: March 23, 2000 AUS April 7, 2000 EU: Pokémon Stadium 2 Pokémon Stadium Gold Silver JP: Nintendo EAD: Nintendo: 2000-12-14 JP: December 14, 2000: March 26, 2001: April 7, 2001 AUS October 10, 2001 EU: Polaris SnoCross: Vicarious ...
Some Pokémon were version-specific—for example, Kangaskhan was only available in the Blue version, whereas Tauros was only available in the Red version. Stock art of human characters like Ash Ketchum and Professor Oak was also included, and users could also add photos and images saved on their own computer.
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Pokémon Stadium 2, known in Japan as Pokémon Stadium Gold & Silver, [a] [b] is a strategy video game developed and published by Nintendo for the Nintendo 64. It features all 251 Pokémon from the first and second generations of the franchise. It was released in Japan on December 14, 2000, in North America on March 26, 2001, and in Europe on ...
New gameplay features include a day-and-night system (reflecting the time of the day in the real world) which influences events in the game; full use of the Game Boy Color's color palette; an improved interface and upgraded inventory system; better balance in the collection of Pokémon and their moves, statistics and equipable items (a new ...
[13] [14] Game director Junichi Masuda stated the new titles would be developed around the idea of simplicity, [15] as the game engine was a slightly modified version of the one used in Pokémon Ruby and Sapphire. As a result, FireRed and LeafGreen were made fully backward compatible with Ruby and Sapphire, allowing players to trade Pokémon ...