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However, some games have been developed specifically for children with anxiety and Attention deficit hyperactivity disorder (ADHD), [74] [75] The same company behind the latter intends to create electronic treatments for children on the autism spectrum, and those living with Major depressive disorder, among other disorders. [76]
An AAC aid is any "device, either electronic or non-electronic, that is used to transmit or receive messages"; [13] such aids range from communication books to speech generating devices. [21] Since the skills, areas of difficulty and communication needs of AAC users vary greatly, an equally diverse range of communication aids and devices is ...
Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]
Example of basic PECS communication board. The Picture Exchange Communication System (PECS) is an augmentative and alternative communication system developed and produced by Pyramid Educational Consultants, Inc. [1] PECS was developed in 1985 at the Delaware Autism Program by Andy Bondy, PhD, and Lori Frost, MS, CCC-SLP. [2]
Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).