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See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Faeria is a digital collectible card and turn-based strategy game that takes place on a dynamic playing board set in a fantasy universe. The game was developed by Abrakam, and released for desktop platforms in 2017, for Xbox One and Nintendo Switch in August 2020 [1] and for PlayStation 4 in November 2020. [2]
This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
Clone of the board game, Axis and Allies. 2008: World War One: AGEOD: World War I: WIN: 2009: Hearts of Iron III: Paradox: Historical: WIN, OSX: Sequel to Hearts of Iron II. 2009: For the Glory: Crystal Empire Games: Historical: WIN: Stand-alone game based on Europa Universalis II. 2009: Arsenal of Democracy: BL-Logic: Historical: WIN: Stand ...
The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
SuperData estimated that digital card games will bring over US$1.5 billion in 2018, with a quarter of that from Hearthstone, and the potential to grow to US$2 billion by 2020. [29] Forbes reported that the global Trading Card Game market size in 2022 was valued at $2.99 billion and it is expected to reach $4.2 billion by 2028. [30]