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ZBook 15: 15.6" workstation; ZBook 17: 17.3" workstation; All models featured Intel Haswell dual- and quad-core processors, AMD or Nvidia professional graphics and up to 32 GB of RAM, except for the ZBook 14, which was limited to 16 GB of RAM. The ZBook 15 and ZBook 17 use Intel Socket G3 except for the ZBook 14 which has the processor soldered-on.
On the HPC models, the GK110/210, the SMX count was raised to 13-15 depending on the product, and more FP64 cores were included to bring the compute ratio up to 1/3rd FP32. On the GK110, per-thread register limit was quadrupled over fermi to 255, but this still only allows a thread using half of the registers to parallelize to 1/4 of each SMX.
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]
Most user guides contain both a written guide and associated images. In the case of computer applications, it is usual to include screenshots of the human-machine interface(s), and hardware manuals often include clear, simplified diagrams. The language used is matched to the intended audience, with jargon kept to a minimum or explained thoroughly.
Tutorial level of the 2000 video game Tux Racer, telling the user to push the red area of the screen to jump. In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game.