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  2. Cinema 4D - Wikipedia

    en.wikipedia.org/wiki/Cinema_4D

    Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the ...

  3. Communication for Development - Wikipedia

    en.wikipedia.org/wiki/Communication_for_Development

    The 2006 World Congress on Communication for Development defined C4D as ' a social process based on dialogue using a broad range of tools and methods. It is also about seeking change at different levels including listening, building trust, sharing knowledge and skills, building policies, debating and learning for sustained and meaningful change ' .

  4. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

  5. COFFEE (Cinema 4D) - Wikipedia

    en.wikipedia.org/wiki/COFFEE_(Cinema_4D)

    COFFEE (often written as "C.O.F.F.E.E") was a computer scripting language that forms part of CINEMA 4D, a proprietary 3D graphics application.Although presented as an acronym the letters of the word COFFEE allegedly stand for Cinema Object-oriented Fery Fast Environment Enhancer, [1] it is primarily a comic reference to Java, a considerably more famous computer language.

  6. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world.

  7. 4D-RCS Reference Model Architecture - Wikipedia

    en.wikipedia.org/wiki/4D-RCS_Reference_Model...

    The 4D/RCS Reference Model Architecture is a reference model for military unmanned vehicles on how their software components should be identified and organized. The 4D/RCS has been developed by the Intelligent Systems Division (ISD) of the National Institute of Standards and Technology (NIST) since the 1980s.

  8. Four-dimensional Chern–Simons theory - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_Chern...

    In mathematical physics, four-dimensional Chern–Simons theory, also known as semi-holomorphic or semi-topological Chern–Simons theory, is a quantum field theory initially defined by Nikita Nekrasov, [1] rediscovered and studied by Kevin Costello, [2] and later by Edward Witten and Masahito Yamazaki.

  9. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    The Dalí cross, a net of a tesseract The tesseract can be unfolded into eight cubes into 3D space, just as the cube can be unfolded into six squares into 2D space.. In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1]