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  2. Cheating in esports - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_esports

    Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. . At its core, esports are video game competitions in an organized, competitive environme

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is an average time measured in milliseconds (ms). [ citation needed ] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag ...

  4. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    Dota 2 occasionally features limited-time events that present players with alternative game modes that do not follow the game's standard rules. [23] Some of these included the Halloween-themed Diretide event, [24] the Christmas-themed Frostivus event, [25] and the New Bloom Festival, which celebrated the coming of spring. [26]

  5. Esports - Wikipedia

    en.wikipedia.org/wiki/Esports

    Recent research has also shown that structured esports activities can foster teamwork, problem-solving skills, and promote digital literacy among participants, though concerns about sedentary behavior and mental health risks persist. [228] In addition to sedentary behaviors, players' mental health is a concern for scientists.

  6. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    [22] [23] [24] In comparison with other games that have used AI systems to play against human players, Dota 2 differs as explained below: [19] Long run view: The bots run at 30 frames per second for an average match time of 45 minutes, which results in 80,000 ticks per game. OpenAI Five observes every fourth frame, generating 20,000 moves.

  7. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.

  8. Multiplayer online battle arena - Wikipedia

    en.wikipedia.org/wiki/Multiplayer_online_battle...

    In 2003, after the release of WarCraft III: The Frozen Throne, a map creator named Meian [2] created a DotA variant closely modeled on Eul's map, but combining heroes from the many other versions of DotA that existed at the time. Called DotA: Allstars, it was inherited after a few months by a modder called Steve "Guinsoo" Feak, and under his ...

  9. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    The current TAS standing at 216 milliseconds (13 frames) was performed by exploiting a small bug with the Famicom and NES hardware in which the CPU makes many extra "read" requests from one of the controller inputs, registering many more button presses than have occurred; the A button is mashed at a rate of 8 kilohertz (8000 times per second ...