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Related: 200 This or That Questions To Ask. Yes or No Questions for Friends. 201. Have you known any of your friends since childhood? 202. Can you keep a confidence? 203. Will you stick up for a ...
Maybe they come to you as random shower thoughts, or keep you up at night. ... Related: 275 Fun Yes or No Questions for Every Social Situation. Unanswerable Physics Questions.
Boolos provides the following clarifications: [1] a single god may be asked more than one question, questions are permitted to depend on the answers to earlier questions, and the nature of Random's response should be thought of as depending on the flip of a fair coin hidden in his brain: if the coin comes down heads, he speaks truly; if tails ...
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, [1] or closed-ended question is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.
The same question can be asked with three cards which are unmarked on one side, and bear a question on the other side. The cards are randomly mixed, and laid in front of the subject. The subject takes one card, turns it over, and answers the question on it truthfully with either "yes" or "no".
The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.