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  2. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    During the simulation stage, the number of new particles that must be created is calculated based on spawning rates and the interval between updates, and each of them is spawned in a specific position in 3D space based on the emitter's position and the spawning area specified. Each of the particle's parameters (i.e. velocity, color, etc.) is ...

  3. Falling-sand game - Wikipedia

    en.wikipedia.org/wiki/Falling-sand_game

    A user-created sandbox in the video game The Powder Toy. A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

  4. Universe Sandbox - Wikipedia

    en.wikipedia.org/wiki/Universe_Sandbox

    Universe Sandbox is a series of interactive space sandbox gravity simulator educational software video games.Using Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe ...

  5. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    The individual particles within the system are modelled using the other elements of the physics simulation rules, with the limitation that the number of particles that can be simulated is restricted by the computing power of the hardware.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is a multi-threaded physics simulation SDK. It supports rigid body dynamics, soft body dynamics (like cloth simulation, including tearing and pressurized cloth), ragdolls and character controllers, vehicle dynamics, particles and volumetric fluid simulation.

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  9. N-body simulation - Wikipedia

    en.wikipedia.org/wiki/N-body_simulation

    An N-body simulation of the cosmological formation of a cluster of galaxies in an expanding universe. In physics and astronomy, an N-body simulation is a simulation of a dynamical system of particles, usually under the influence of physical forces, such as gravity (see n-body problem for other applications).